@startuml
sprite $meteorfull [48x48/16] {
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}


!define DEV_METEORFULL(_alias) ENTITY(rectangle,black,meteorfull,_alias,DEV METEORFULL)
!define DEV_METEORFULL(_alias, _label) ENTITY(rectangle,black,meteorfull,_label, _alias,DEV METEORFULL)
!define DEV_METEORFULL(_alias, _label, _shape) ENTITY(_shape,black,meteorfull,_label, _alias,DEV METEORFULL)
!define DEV_METEORFULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,meteorfull,_label, _alias,DEV METEORFULL)
skinparam folderBackgroundColor<<DEV METEORFULL>> White
@enduml